US Videogame Books
in no particular order right now, mostly paperbacks...
|How To Master The Video Games
(c) 1981 by Bantam. This book shows
winning strategies for the 30 most popular (as of 1981) arcade games: Astro Fighter, Space
Invaders, Space Invaders II, Astro Blaster, Gorf, Centipede, Phoenix, Galaxian, Pleiades,
Asteroids, Defender, Asteroids Deluxe, Scramble, Star Castle, Space Fury, Space Odyssey,
Moon Cresta, Pac-Man, Berzerk, Targ, Wizard Of Wor, Venture, Rally-X, Armor Attack, Monaco
Grand Prix, Sky Raiders, Space Zap, Crazy Climber, Battlezone and Missile Command.
(c) 1981 by Signet. An abundance of
Pac-Man strategies, tons of different patterns, walk-throughs etc.!
|Score! Beating The Top 16 Video Games
(c) 1982 by Signet. Ken Ulston is at it
again: this time he presents winning strategies for: Pac-Man, Ms. Pac-Man, Donkey Kong,
Defender, Tempest, Centipede, Galaga, Stargate, Qix, Frogger, Make Trax, Asteroids,
Scramble, Galaxian, Star Castle and Space Invaders. Also contains a short intro to the
Atari VCS, Intellivision, Odyssey2 home systems and some Coleco and Entex
|Microcomputer Controlled Toys & Games
& How They Work
(c) 1983 by Tab Books. This is *the*
ultimate book for handhelds, table-tops and other classic electronic games! From
chess computers, home consoles (Atari 2600, Atari 5200, Bally Arcade Plus, Intellivision,
Microvision) and electronic board games to handhelds, table-tops and educational games.
This book covers around 100 different games! Even has some technical background about
popular micro processors, block diagrams etc. Many b/w photos!
|The Winner's Book Of Video Games
(c) 1982 by Warner Books. Great book,
the author presents winning strategies for Coin Operated Video Games (Asteroids/Deluxe,
Defender, Pac-Man, Galaxian, Space Invaders, Tempest, Turbo, Qix and many others) and Home
Video Games (Atari 2600, Intellivision and Odyssey2). Also: glossary, history
and numerous appendixes.
(c) 1977 by Grosset & Dunlap.
This book is 20 years old! It describes the early beginnings of video games: tons of Pong
units and the early home consoles like Channel F, Video Vegas and Studio II. This book
pretty much covers all the pre-Atari games and is an absolute must for every serious
collector. It has descriptions and/or pictures of around 50 early consoles, including all
the Telstar, Odyssey, Ricochet, Gorilla and Conic machines and many others that you've
probably never heard of. Also contains trouble-shooting guide and various game strategies.
A wonderful book!
came out in a smaller paperback version:
|The Player's Strategy Guide to ATARI VCS Home
Arnie Katz and Bill Kunkel
(c) 1982 by Dell
Publishing. This book is from the editors of 'electronic GAMES' and presents around 50
games from Atari, Activision and Apollo and winning strategies for them.
|How To Win At Video Games
(c) 1982 by Scholastic Book
Services. Presents 16 arcade games: Berzerk, Gorf, Frogger, Space Invaders, Space Invaders
II, Missile Command, Donkey Kong, Galaxian, Asteroids, Asteroids Deluxe, Centipede,
Scramble, Tempest, Defender, Pac-Man and Ms. Pac-Man. Also briefly describes a few home
consoles (Atari VCS, Intellivision, Odyssey2 and Channel F) as well as a very
few handhelds (Galaxian 2, Baseball etc.) and electronic board games (Dark Tower, Dallas
|Scoring BIG at Pac-Man
(c) 1982 by Warner Books. Not a book,
more a little booklet, presenting the usual strategies for the biggest hit of them all.
|How to Wind at Video Games
(c) 1981 by The Martin Press. Another
little booklet, introducing 10 different arcade games: Asteroids, Pac-Man, Berzerk,
Battlezone, Missile Command, Armor Attack, Space Invaders, Astro Invader, Phoenix,
|Secrets Of The Video Game Super Stars
(c) 1982 by Avon Books. This book presents
26 different arcade games and a short introduction to home consoles. A lot of cool
|The Complete Video Warrior
(c) 1982 by Western Publishing. This
cool book introduces 15 games, among them such rarities as Red Baron and Star Castle, many
semi-color (black, grays and reds) illustrations.
(c) 1982 by Arco Publishing. This great
book tells the history of modern (as of 1982) video games in detail and at the same time
introduces the biggest hits of the arcades and the home consoles. Many really cool
|The Video Master's Guide to Defender
(c) 1982 by Bantam. This book concentrates only on
Defender, explaining all the details and many strategies. The drawings are
not very good and overall it's a little thin.
|The Video Master's Guide to Centipede
(c) 1982 by Bantam. Much better than the Defender
book of the same series, this book deals with Centipede. Excellent
strategies and hints, very detailed drawings, much more content.
|The Video Master's Guide to Pac-Man
Jim Sykora & John Birkner
(c) 1982 by Bantam. Overall a pretty good effort,
has some interesting details and even a (somewhat fake) screenshot of the
Pac-Man bug. Decent strategies and hints, detailed drawings, good content
- just a little thin.
|The Complete Guide To Conquering
(c) 1982 by Collier. Thick hardcover book featuring
all the major home and arcade games, all together more than 100 different
titles. Strategies are somewhat brief but useful. Also contains some
came out in a paperback version:
(c) 1982 by Thomas Nelson Inc. This book claims to
'help parents analyze the benefits and hazards of the technological
wizardry of the newest national pastime'. The author even tries to get
technical and to explain how the games work - and fails miserably. Useless
book, good for the entertainment factor, some funny 'Shoe' cartoons.
|Repairing Your Home Video Game
(c) 1984 Datamost/Reston Publishing. Targeted at the
technical novice, this book shows how to repair minor defects of the Atari
2600, 5200 and the Intellivision consoles. Some of the notes are pretty
useful but unfortunately almost two thirds of the book are wasted with
page-filling explanations of what electricity is and other stuff.
|How To Beat The Video Games
(c) 1982 Fireside/Simon and Schuster. This book
contains winning strategies of 20 of the most popular arcade games:
Pac-Man, Defender, Tempest, Battlezone, Berzerk, Centipede, Stargate, QIX,
Gorf, Space Invaders, Asteroids, Scramble, Star Castle, Galaxian, Donkey
Kong, Mousetrap, Make Trax, Eliminator, Galaga and Omega Race. Most of the
hints are your standard fare but still pretty useful.
|How To Beat Atari, Intellivision and
Other Home Video Games
(c) 1982 Fireside/Simon and Schuster. Contains
strategies for 12 Atari VCS games, 6 Odyssey2 games and 3
Intellivision games (isn't the title a little misleading?). Overall feels
like a cheapo follow-up to 'How To Beat The Video Games'. Nothing special
but still OK.
(c) 1982 Archway/Simon and Schuster. After running
out of his usual topics ('Famous Curses', Bigfoot - America's Number One
Monster' and 'Creatures From UFOs'), Mr. Cohen blessed the video game
world with this book. Actually it's not as bad as expected and contains
some good generic video game knowledge. Also has a nice bit about
Activision and some decent photos.
|Ken Uston's Guide To Buying And
Beating The Home Video Games
(c) 1982 by Signet. This is the culmination of Ken
Ustons video game efforts: a huge paperback containing hints and
strategies for over 200 games. A lot of it can also be found in other Ken
Uston books but this massive collection is truly unique. Countless
drawings and a few comparison tables add to the very good impression.
|How To Win At Video Games
The Editors Of Consumer Guide
(c) 1982 by Publications International Ltd. A
stunningly beautiful large-format booklet in full color! These games each
have their own four page section in full color and with a matching design
theme: Asteroids, Centipede, Defender, Donkey Kong, Omega Race, Pac-Man,
Phoenix, Qix, Tempest, Frogger, Missile Command, Ms. Pac-Man and Turbo.
Also has brief descriptions of six other games and the leading home
systems. Additional bonus: a brief introduction and picture of the Atari
Video System X (Atari 5200). Highest rating! Exists as booklet and with
|How To Win At Home Video Games
The Editors Of Consumer Guide
(c) 1982 by Publications International Ltd. Just as
nice as the other Consumer Guide book this one specializes in home video
games. Almost 70 games are introduced, some of them in nice four page
sections with matching design theme, others in smaller sections from half
page size all the way down to an eighth of a page. Everything is in full
color and well designed. Highest rating! Exists as booklet and with spiral
|Phoenix The Fall & Rise Of
(c) 1997 by Rolenta Press,
2nd edition. This is the second edition of Leonard's excellent history of
videogames from the early primitive beginnings to the consoles of today.
What started out as a fan effort has pretty much become the de facto
standard of video game history books! It's sometimes a little hard to read
but the abundance of information makes this book a must for anybody
interested in video games (old or new). This book has received many
excellent and enthusiastic reviews - with good reason! 5.5 x 8.5",
ca. 310 pages, IP++.
J. C. Herz
(c) 1997 by Little Brown &
Company, hardcover. Much easier and more fluent to read than Leonard
Herman's 'Phoenix' this book contains some inaccuracies and mistakes and
omits many important details. Nice for an afternoon reading but a little
skimpy on hard facts and accuracy. 6.25 x 9.5", ca. 230 pages, IPo.
|Gamester's Guide To Arcade Video
(c) 1983 by Tab Books. This is a big one! First Paul presents us with a short history and overview of arcade video games then he presents 41 games in detail. Every game description also contains some strategies. The Games are: Space Invaders, Space Invaders Deluxe, Asteroids, Asteroids Deluxe, Space Duel, Galaxian, Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Man Plus, Defender, Stargate, Missile Command, Centipede, Battlezone, Phoenix, Red Baron, Tempest, Frogger, Pleiades, Donkey Kong, Donkey Kong Junior, Red Alert, Scramble, Robotron 2084, Zaxxon, Dig Dug, Jungle Hunt, Q*bert, Joust, Popeye, Moon Patrol, Front Line, Burger Time, Tron, Berzerk, Star Castle, Space Fury, Qix, Make Trax, and Galaga. 7.5 x 9.25", ca. 380 pages, over 200 b/w drawings, ER+.
|Win at Pac-Man
Ernest Zavisca, Ph.D. and Gary Beltowski
(c) 1982 by Greenwhich House. What happens if a Ph.D. and his friend write a book about their favorite video game? This little hardcover book is the answer :) Nothing special in this one but a very pretty cover. 5.5 x 8", 64 pages, ca. 40 b/w drawings, ERo.
|The Official I-Hate-Videogames
(c) 1982 by Simon &
Schuster. This one claims to be 'The first and last book you'll ever need
to de-program yourself!' and claims that 'You have nothing to lose but
your change!'. For the original price of $2.95 = 'Ten Quarters, four Dimes
and a Nickel' (as the author calculates - if you want to do it in quarters
why not say 11 Quarters and and two Dimes???) you get a really lame and
useless booklet - save your money.
|Mind and Media - The Effects of
Television, Video Games and Computers
Patricia Marks Greenfield
(c) 1984 by
Harvard University Press. Pretty interesting scientific book discussing
the effects of (among others) video games on developing children. Some
cool b/w photos :)