Galactic Gladiators
Developer: Photosurrealism
Publisher: ?
State of completion:  
Also planned or released for:  
Notes: Game is listed as a cart game due for Q2/1995 in the Atari Dealer Price List Q3/1995.

Galactic Gladiators, from Photosurrealism, is a multiplayer space combat title. Ships can be configured with different types of engines, shields, weapons, sensors, etc. Winning battles earns you "prize money" which can be used to enhance your ship. Photosurrealism says visuals and audio should give you a good sensation of being there. They are experimenting with surround sound and other tricks to provide good audio cues. The memory on the cartridge is used to store current stats, so players can build up a better ship as they win battles. Allen Braunsdorf states: "We got the idea for this many years ago, but never had a chance to do it right. I think the Jaguar finally provides that opportunity. The game's still in its early stages, but we hope to have a prototype available for showing at SCES."
(AEO 3/5)

While not present at the show, Photosurrealism did present AEO with a video tape of their current project, Galactic Gladiators, which is a multiplayer space game. Currently, they were experimenting with the engine, trying to get the fastest polygon renderer they could muster, then throwing texture maps all over the place. For example, the video showed a cube (much like the Jag cube) with different texture maps on all sides rotating at a blinding 60fps. Not much was mentioned on the game itself, other than it would support the modem and Jagcom.
(AEO SCES 1994)

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